A playful communication tool that combats boredom & agitation in people with dementia.
What is Call to mind…?
This is a Communication Game, specially designed to get people talking and connecting. It helps get to know and understand the thinking, likes and dislikes of someone with dementia or any memory loss. It can be played at home with friends and family or in the professional setting of a care home, day care centre, hospital or memory café. It helps reduce boredom, agitation and loneliness.
“Play is the highest form of research” Albert Einstein
Researched by a team at University College London
Parent or friend with dementia?
This is an entertaining, non-threatening game to play, yet can uncover thoughts, memories and opinions quickly, easily and enjoyably.
Playing this offers the opportunity to talk openly and freely about what matters in someone’s life today.
Like to increase activity?
This gives the opportunity to suggest activities and discover whether they are familiar and liked or disliked.
Helps the whole family connect in a relaxed and stress free way, even loved by teenagers who don’t know what to say.
Get to know a new guest?
You can discover more about someone in 40 minutes playing this game than hours and hours of unstructured conversation or filling in forms.
Designed to discover lots about someone quickly and easily, and for this to be recorded on the feedback sheets and kept with the care plan.
A game for all ages
No ordinary board game but tested and proven to stimulate, entertain,
and to understand a person’s history and preferences.
It shows that their life and opinions are relevant and worth talking about.
A great way for families, friends, and loved ones to interact with one another. Slow down, take a moment and spend time discovering new things about the past and present. Children enjoy playing with their grandparents and the elderly are uplifted by hearing the children’s comments!
Researched by a team at University College London because boredom is a huge problem. They realised that knowing someone’s preferences and providing activities that are appropriate would enable people to live a much fuller and more active life.
For anyone with memory loss
This game not only stimulates memories that might have been forgotten, but also encourages conversation about things relevant in their lives today. Sharing these thoughts with others gives a person a big moral boost and makes them feel part of a family or community.
Angela realised over 40 years ago that the provision for the elderly in care, with dementia, was totally inadequate. She was determined to improve communication, stimulate and maintain as long as possible, what was still functioning in the brain. She therefore designed the prototype of a board game and assessment tool for occupational therapists
Laura has worked for over twenty years in Medical Illustration and Design both in the NHS and in the commercial world. She has designed a number of games as teaching aids and realised how easy it is for people to relax and talk openly, when playing a game. She is Angela’s sister and has worked on this project for many years. By consultation and trialling Laura has re-designed and changed the game to focus on it being a communication tool for all to use.
Having designed and developed this tool, it was vital it was trialled and assessed by experts in this field. Professor Gill Livingstone, Head of research department of psychiatry of older people at University College London agreed to work with us on the research as she loved the concept of using a board game as a tool. Three members of her team have worked with us, including Dr Clare Wadlow, who used this as a major component in her Masters research.