A playful communication tool that combats boredom & agitation in people with dementia.
World’s first dementia board game
- Sparks conversation and connects with loved ones
- Gives people with dementia a voice
- Helps people enjoy life and live it to the full
What is Call to mind…?
Call to mind… is a specially designed board game that helps get to know and understand the thinking, likes and dislikes of someone with dementia. This tool also stimulates memories and encourages conversations, both as the game is played and in everyday interactions. Play it at home with friends and family or in the professional setting of a care home, day care centre, hospital or memory café. Great intergenerational activity!
“Play is the highest form of research”
Why was this produced?
As an Occupational Therapist, Angela Newton was determined to improve the lives of her dementia patients. She felt that using a game-format would be fun and non-threatening way to communicate. Her sister, Laura Templeton is a graphic designer who has specialised in healthcare and game design as teaching aids. Together they created Call-to-Mind.
Gill Livingston, Professor of Psychiatry of Older People at University College London worked with them trialling and developing their prototype to ensure they had a tool to help staff to connect with residents.
Together with Gill’s team this successful research has led to a game that helps people with dementia express their feelings, say what they might like to do, and communicate with the people trying to help them.
Parent or friend with dementia?
This is an entertaining, non-threatening game to play, yet can uncover thoughts, memories and opinions quickly, easily and enjoyably.
Helps the whole family connect in a relaxed and stress free way, even loved by teenagers who don’t know what to say.
Playing this offers the opportunity to talk openly and freely about what matters in someone’s life today.
Get to know a new guest?
You can discover more about someone in 40 minutes playing this game than hours and hours of unstructured conversation or filling in forms.
Like to increase activity?
This gives the opportunity to suggest activities and discover whether they are familiar and liked or disliked.
Designed to discover lots about someone quickly and easily, and for this to be recorded on the feedback sheets and kept with the care plan.
A game for all ages
No ordinary board game but tested and proven to stimulate, entertain,
and to understand a person’s history and preferences.
It shows that their life and opinions are relevant and worth talking about.
A great way for families, friends, and loved ones to interact with one another. Slow down, take a moment and spend time discovering new things about the past and present.
Researched by a team at University College London because boredom is a huge problem. They realised that knowing someone’s preferences and providing activities that are appropriate would enable people to live a much fuller and more active life.
For anyone with memory loss
This game not only stimulates memories that might have been forgotten, but also encourages conversation about things relevant in their lives today. Sharing these thoughts with others gives a person a big moral boost and makes them feel part of a family or community.
… is a tale of two sisters who were determined to make sure that the voices of people living with dementia would be supported, heard and understood. It was a journey that spanned 25 years, frustrated by ill-health, but with huge commitment and encouragement from professionals, have managed to produce Call to mind…
Trained as an Occupational Therapist and worked for 8 years in Elderly Mental Health. Angela realised over 25 years ago that the provision for the elderly in care, with dementia, was totally inadequate. She was determined to improve communication, stimulate and maintain as long as possible, what was still functioning in the brain. She therefore designed a board game and an assessment to do this.
Laura has worked for over twenty years in Medical Illustration and Design both in the NHS and in the commercial world. She has designed a number of games as teaching aids and realised how easy it is for people to relax and talk openly, when playing a game. She is also Angela’s sister and has worked on this project for a number of years, re-designing through lots of consultation and trialling.
Having designed and developed this tool, it was vital it was trialled and assessed by experts in this field. Professor Gill Livingstone, Head of research department of psychiatry of older people at University College London agreed to work with us on the research as she loved the concept of using a board game as a tool. Three members of her team have worked with us, including Dr Clare Wadlow, who used this as a major component in her Masters research.